Maps
Four views of the catalog's own codings of 191 mechanics, alongside the tables on the patterns page. As there, each mechanic is coded once, on its canonical form, so the views describe how this catalog codes mechanics rather than how often games use them, and nothing here is a significance test.
Coding space
Every mechanic placed so that mechanics coded alike sit close together. The distance between two mechanics is the one in distances.csv: the share of the eight properties on which they differ, plus one minus the overlap of their effect tags. Classical multidimensional scaling flattens those distances onto two axes, which carry 19% of the variation, so nearness on the page is approximate and the axes have no meaning of their own. Hover over or focus a point to draw lines to its five nearest mechanics by the full distance; long lines show where the flattening misleads. 2 mechanics share an identical coding with at least one other and sit on the same point, marked with the number of mechanics there.
Highlighted mechanics
Effects that occur together
Every pair of experience-effect tags, grouped by effect group. Each cell counts the mechanics carrying both tags. Shading is lift: the count divided by the count expected if the two tags were assigned independently (one tag's total × the other's ÷ 191), blue where pairs occur more often than that and red where less often. Cells whose expected count is under 5 are left unshaded, because neither an excess nor a shortfall on so few means much; most rare tags fall there. Select a cell to list its mechanics. Pairs on at least five mechanics are also in effect-pairs.csv and on the patterns page.
| Cognitive | Emotional | Social | Structural | ||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Mastery 57 | Discovery 18 | Planning 87 | Inference 18 | Engine satisfaction 11 | Analysis paralysis 21 | Spatial reasoning 32 | Execution 16 | Calculation 25 | Recall 5 | Tension 84 | Flow 23 | Ownership 29 | Consequence weight 43 | Frustration risk 60 | Sunk cost 12 | Fear of missing out 19 | Spectacle 10 | Compulsion 13 | Bluffing 15 | Negotiation 7 | Social deduction 7 | Kingmaking 14 | Teamwork 20 | Alpha player 6 | Betrayal 8 | Contested fairness 18 | Runaway leader 13 | Catch-up 4 | Emergent narrative 34 | Replayability 20 | Downtime 11 | Grind 19 | |
| Discovery 18 | |||||||||||||||||||||||||||||||||
| Planning 87 | |||||||||||||||||||||||||||||||||
| Inference 18 | |||||||||||||||||||||||||||||||||
| Engine satisfaction 11 | |||||||||||||||||||||||||||||||||
| Analysis paralysis 21 | |||||||||||||||||||||||||||||||||
| Spatial reasoning 32 | |||||||||||||||||||||||||||||||||
| Execution 16 | |||||||||||||||||||||||||||||||||
| Calculation 25 | |||||||||||||||||||||||||||||||||
| Recall 5 | |||||||||||||||||||||||||||||||||
| Tension 84 | |||||||||||||||||||||||||||||||||
| Flow 23 | |||||||||||||||||||||||||||||||||
| Ownership 29 | |||||||||||||||||||||||||||||||||
| Consequence weight 43 | |||||||||||||||||||||||||||||||||
| Frustration risk 60 | |||||||||||||||||||||||||||||||||
| Sunk cost 12 | |||||||||||||||||||||||||||||||||
| Fear of missing out 19 | |||||||||||||||||||||||||||||||||
| Spectacle 10 | |||||||||||||||||||||||||||||||||
| Compulsion 13 | |||||||||||||||||||||||||||||||||
| Bluffing 15 | |||||||||||||||||||||||||||||||||
| Negotiation 7 | |||||||||||||||||||||||||||||||||
| Social deduction 7 | |||||||||||||||||||||||||||||||||
| Kingmaking 14 | |||||||||||||||||||||||||||||||||
| Teamwork 20 | |||||||||||||||||||||||||||||||||
| Alpha player 6 | |||||||||||||||||||||||||||||||||
| Betrayal 8 | |||||||||||||||||||||||||||||||||
| Contested fairness 18 | |||||||||||||||||||||||||||||||||
| Runaway leader 13 | |||||||||||||||||||||||||||||||||
| Catch-up 4 | |||||||||||||||||||||||||||||||||
| Emergent narrative 34 | |||||||||||||||||||||||||||||||||
| Replayability 20 | |||||||||||||||||||||||||||||||||
| Downtime 11 | |||||||||||||||||||||||||||||||||
| Grind 19 | |||||||||||||||||||||||||||||||||
| Volatility 31 | |||||||||||||||||||||||||||||||||
The faint number after each effect's name is its total. Arrow keys move between cells once one has focus.
Selected mechanics
Media
The media each entry lists, which the catalog records from the games in its examples. A mechanic counts in every medium it lists. Physical play is a secondary medium, never an entry's only one.
Combinations
One row per combination of media that at least one mechanic lists, largest first. Filled dots mark the media in the combination. Open a count to list its mechanics.
| Video 177 | Tabletop RPG 76 | Board & card 143 | Physical 34 | Print 2 | Mechanics |
|---|---|---|---|---|---|
| Video | Not listed | Board & card | Not listed | Not listed | 54 |
| Video | Tabletop RPG | Board & card | Not listed | Not listed | 54 |
| Video | Not listed | Board & card | Physical | Not listed | 25 |
| Video | Not listed | Not listed | Not listed | Not listed | 23 |
| Video | Tabletop RPG | Not listed | Not listed | Not listed | 11 |
| Video | Not listed | Not listed | Physical | Not listed | 8 |
| Not listed | Tabletop RPG | Not listed | Not listed | Not listed | 6 |
| Not listed | Not listed | Board & card | Not listed | Not listed | 4 |
| Not listed | Tabletop RPG | Board & card | Not listed | Not listed | 3 |
| Video | Not listed | Board & card | Not listed | 1 | |
| Not listed | Tabletop RPG | Board & card | Physical | Not listed | 1 |
| Video | Tabletop RPG | Board & card | Not listed | 1 |
The faint number after each medium is the count of mechanics listing it, in any combination.
Spread from the medium of the earliest documented use
Rows are the medium of each mechanic's earliest documented use; columns are the media the entry now lists. A cell counts the mechanics in both, shaded by its share of the row. Rows need not add up, because a mechanic counts in every medium it lists. Select a cell to list its mechanics.
| Earliest use in ↓ · now listed in → | Video | Tabletop RPG | Board & card | Physical | Mechanics | List another medium | |
|---|---|---|---|---|---|---|---|
| Video | 0 | 57 | 34 (60%) | ||||
| Tabletop RPG | 0 | 0 | 36 | 30 (83%) | |||
| Board & card | 0 | 80 | 76 (95%) | ||||
| Physical | 0 | 0 | 12 | 12 (100%) | |||
| 0 | 2 | 2 (100%) |
187 mechanics placed; 4 at these confidence levels name an origin without a medium; 0 are outside the selection or name no origin.
| Earliest use in ↓ · now listed in → | Video | Tabletop RPG | Board & card | Physical | Mechanics | List another medium | |
|---|---|---|---|---|---|---|---|
| Video | 0 | 30 | 18 (60%) | ||||
| Tabletop RPG | 0 | 0 | 29 | 24 (83%) | |||
| Board & card | 0 | 55 | 53 (96%) | ||||
| Physical | 0 | 0 | 6 | 6 (100%) | |||
| 0 | 0 | 1 | 1 (100%) |
121 mechanics placed; 0 at these confidence levels name an origin without a medium; 70 are outside the selection or name no origin.
Selected mechanics
Earliest documented use over time
The running count of earliest documented uses, one line per medium of that use. Each step is a year in which at least one mechanic's earliest use falls; hover over a step to name them. The time axis is the one on the timeline, compressed before 1850 and widest after 1950, so the slope of a line is not a rate. Dates are as given in each entry, including approximate ones.
166 mechanics placed; 25 at these confidence levels name an origin without a year or a medium; 0 are outside the selection or name no origin.
As a table
| Year | Mechanic | Medium | Running count in medium |
|---|---|---|---|
| c. 3000 BCE | Race to the Finish | Board & card | 1 |
| c. 3000 BCE | Roll and Move | Board & card | 2 |
| c. 450 BCE | Piece Capture | Board & card | 3 |
| c. 600 CE | Sowing | Board & card | 4 |
| c. 850 CE | Promotion | Board & card | 5 |
| c. 1283 | Alignment Games | Board & card | 6 |
| 1283 | Hunt Games | Board & card | 7 |
| 1426 | Trick-Taking | Board & card | 8 |
| 1526 | Betting | Board & card | 9 |
| 1555 | Side Swapping | Physical | 1 |
| 1602 | Ball Possession | Physical | 2 |
| c. 1650 | Contract Bidding | Board & card | 10 |
| c. 1700 | Handicapping | Board & card | 11 |
| 1742 | Limited Communication | Board & card | 12 |
| 1824 | Fog of War | Board & card | 13 |
| 1825 | Side Conversion | Physical | 3 |
| c. 1850 | Clue Giving | Physical | 4 |
| 1851 | Tournament Formats | Board & card | 14 |
| 1861 | Game Clocks | Board & card | 15 |
| 1866 | Pattern Recognition | Board & card | 16 |
| 1876 | Referee Adjudication | Board & card | 17 |
| c. 1880 | Sliding and Pushing Block Puzzles | Physical | 5 |
| 1897 | Push Your Luck | Board & card | 18 |
| 1897 | Rerolls | Board & card | 19 |
| 1897 | Set Collection | Board & card | 20 |
| 1901 | Memory | Physical | 6 |
| 1904 | Income | Board & card | 21 |
| 1904 | Real-Time Play | Board & card | 22 |
| 1906 | Take That | Board & card | 23 |
| 1909 | Hidden Piece Identity | Board & card | 24 |
| 1909 | Pattern Building | Board & card | 25 |
| 1913 | Victory Points | Board & card | 26 |
| 1914 | Bluff and Challenge | Board & card | 27 |
| c. 1925 | Doubling Cube | Board & card | 28 |
| 1930 | Multiple Endings | 1 | |
| c. 1931 | Lives and Continues | Physical | 7 |
| 1935 | Auction and Bidding | Board & card | 29 |
| 1935 | Audience Participation | Physical | 8 |
| 1935 | Loans and Debt | Board & card | 30 |
| 1935 | Trading | Board & card | 31 |
| 1942 | Connection Games | Board & card | 32 |
| 1948 | Word Building | Board & card | 33 |
| 1949 | Deduction | Board & card | 34 |
| 1954 | Combat Results Tables | Board & card | 35 |
| 1954 | Interrupts and Reactions | Board & card | 36 |
| 1955 | Secret Objectives | Board & card | 37 |
| 1956 | Roll and Write | Board & card | 38 |
| 1959 | Alliances | Board & card | 39 |
| 1959 | Deal-Making | Board & card | 40 |
| 1959 | Simultaneous Action Selection | Board & card | 41 |
| 1960 | Rating and Matchmaking | Board & card | 42 |
| 1961 | Grid Movement | Board & card | 43 |
| 1961 | Zone of Control | Board & card | 44 |
| 1963 | Supply Lines | Board & card | 45 |
| 1964 | Stock Holding | Board & card | 46 |
| 1964 | Upkeep and Attrition | Board & card | 47 |
| 1969 | Point-Buy | Board & card | 48 |
| 1970 | Line of Sight | Board & card | 49 |
| c. 1971 | Cooperative Play | Board & card | 50 |
| 1971 | Initiative Order | Board & card | 51 |
| 1971 | Morale and Rout | Board & card | 52 |
| 1971 | Target Numbers | Board & card | 53 |
| 1974 | Base Building | Tabletop RPG | 1 |
| 1974 | Damage Types and Resistances | Tabletop RPG | 2 |
| 1974 | Equipment and Loadouts | Tabletop RPG | 3 |
| 1974 | Experience Levels | Tabletop RPG | 4 |
| 1974 | Exploration Procedures | Tabletop RPG | 5 |
| 1974 | Hit Points | Tabletop RPG | 6 |
| 1974 | Inventory and Encumbrance | Tabletop RPG | 7 |
| 1974 | Item Modification | Tabletop RPG | 8 |
| 1974 | Loot Tables | Tabletop RPG | 9 |
| 1974 | Multiclassing | Tabletop RPG | 10 |
| 1974 | Pick-Up and Deliver | Video | 1 |
| 1974 | Random Tables | Tabletop RPG | 11 |
| 1974 | Saving Throws | Tabletop RPG | 12 |
| 1974 | Status Effects | Tabletop RPG | 13 |
| 1975 | Boss Encounters | Video | 2 |
| 1975 | Critical Hits | Tabletop RPG | 14 |
| 1975 | Skill Trees | Board & card | 54 |
| 1976 | High-Score Tables | Video | 3 |
| 1976 | Lock and Key | Video | 4 |
| 1977 | Lifepath Character Generation | Tabletop RPG | 15 |
| 1977 | Variable Player Powers | Board & card | 55 |
| 1978 | Degrees of Success | Tabletop RPG | 16 |
| 1978 | Hit Location | Tabletop RPG | 17 |
| 1978 | Loot Distribution | Tabletop RPG | 18 |
| 1978 | Procedural Generation | Video | 5 |
| 1979 | Constraint Logic Puzzles | 2 | |
| 1979 | Morality Systems | Tabletop RPG | 19 |
| 1979 | Stealth and Detection | Video | 6 |
| c. 1980 | Achievements | Video | 7 |
| 1980 | Map Markers and Waypoints | Video | 8 |
| 1980 | Metacurrency | Tabletop RPG | 20 |
| 1980 | Permadeath | Video | 9 |
| 1980 | Power-Ups | Video | 10 |
| 1980 | Resource Conversion | Board & card | 56 |
| 1981 | Platforming | Video | 11 |
| 1981 | Sanity | Tabletop RPG | 21 |
| 1982 | Level Editors | Video | 12 |
| 1983 | Hidden Movement Pursuit | Board & card | 57 |
| 1983 | Quick-Time Events | Video | 13 |
| 1983 | Subclasses | Tabletop RPG | 22 |
| 1984 | Lock-On Targeting | Video | 14 |
| 1984 | Parry and Dodge Windows | Video | 15 |
| 1985 | Downtime Phases | Tabletop RPG | 23 |
| 1985 | Needs and Moods | Video | 16 |
| 1985 | Relationship Systems | Tabletop RPG | 24 |
| 1986 | Action Points | Video | 17 |
| 1986 | Aspects and Tags | Tabletop RPG | 25 |
| 1986 | Dice Pool | Tabletop RPG | 26 |
| 1986 | Full-Loot Loss | Video | 18 |
| 1986 | Hidden Roles | Physical | 9 |
| 1986 | Reputation & Factions | Video | 19 |
| 1989 | Ghost Data | Video | 20 |
| 1989 | One Versus Many | Board & card | 58 |
| 1989 | Pseudo-Random Distribution | Video | 21 |
| 1990 | Semi-Cooperative | Board & card | 59 |
| 1991 | Combo Systems | Video | 22 |
| 1991 | Death Penalty | Video | 23 |
| 1993 | Physics Puzzles | Video | 24 |
| 1993 | Shared Narration | Board & card | 60 |
| 1994 | Match-Three | Video | 25 |
| 1995 | Procs | Video | 26 |
| c. 1996 | Drafting | Board & card | 61 |
| 1996 | Rhythm Action | Video | 27 |
| 1996 | Security Zones | Video | 28 |
| 1997 | Resource Gathering | Video | 29 |
| 1997 | Socketing | Video | 30 |
| c. 1998 | Lane Pushing | Video | 31 |
| 1998 | Vulnerability Windows | Video | 32 |
| 1998 | Worker Placement | Board & card | 62 |
| 1999 | Player Judge | Board & card | 63 |
| 1999 | Threat and Aggro | Video | 33 |
| 2000 | Cooperate or Defect | Physical | 10 |
| 2000 | Seasonal Leagues | Video | 34 |
| 2000 | Time Loops | Video | 35 |
| 2001 | Divide and Choose | Board & card | 64 |
| 2001 | Scene Framing | Tabletop RPG | 27 |
| 2002 | Engine Building | Board & card | 65 |
| 2002 | Player-Authored Goals | Tabletop RPG | 28 |
| 2002 | Role Selection | Board & card | 66 |
| 2003 | Cover Systems | Video | 36 |
| 2003 | Last Hitting | Video | 37 |
| 2003 | Shared Holdings | Video | 38 |
| 2004 | Group Finder | Video | 39 |
| c. 2004 | Loot Boxes and Gacha | Video | 40 |
| 2004 | Time Track | Board & card | 67 |
| 2005 | Rondel | Board & card | 68 |
| 2005 | Social Conflict | Tabletop RPG | 29 |
| 2005 | Traitor | Board & card | 69 |
| 2007 | Dice Placement | Board & card | 70 |
| 2007 | Escape Room Puzzles | Physical | 11 |
| 2007 | Kill Streaks and Bounties | Video | 41 |
| 2008 | Deck-Building | Board & card | 71 |
| 2008 | Gifting | Video | 42 |
| 2009 | Crowd Blending | Video | 43 |
| 2009 | Player Invasions | Video | 44 |
| 2009 | Roguelike Meta-Progression | Video | 45 |
| 2010 | Progress Clocks | Tabletop RPG | 30 |
| 2010 | Flashbacks | Tabletop RPG | 31 |
| 2010 | GM Moves | Tabletop RPG | 32 |
| 2011 | Legacy Campaign | Board & card | 72 |
| 2011 | Random Upgrade Offers | Board & card | 73 |
| 2011 | Usage Dice | Tabletop RPG | 33 |
| 2013 | Commodity Currency | Video | 46 |
| 2017 | Combat Building | Video | 47 |
121 mechanics placed; 0 at these confidence levels name an origin without a year or a medium; 70 are outside the selection or name no origin.
As a table
| Year | Mechanic | Medium | Running count in medium |
|---|---|---|---|
| c. 3000 BCE | Race to the Finish | Board & card | 1 |
| c. 3000 BCE | Roll and Move | Board & card | 2 |
| c. 450 BCE | Piece Capture | Board & card | 3 |
| c. 600 CE | Sowing | Board & card | 4 |
| c. 850 CE | Promotion | Board & card | 5 |
| c. 1283 | Alignment Games | Board & card | 6 |
| 1283 | Hunt Games | Board & card | 7 |
| 1426 | Trick-Taking | Board & card | 8 |
| 1526 | Betting | Board & card | 9 |
| 1555 | Side Swapping | Physical | 1 |
| c. 1650 | Contract Bidding | Board & card | 10 |
| c. 1700 | Handicapping | Board & card | 11 |
| 1824 | Fog of War | Board & card | 12 |
| 1825 | Side Conversion | Physical | 2 |
| 1851 | Tournament Formats | Board & card | 13 |
| 1861 | Game Clocks | Board & card | 14 |
| 1876 | Referee Adjudication | Board & card | 15 |
| c. 1880 | Sliding and Pushing Block Puzzles | Physical | 3 |
| 1904 | Income | Board & card | 16 |
| 1904 | Real-Time Play | Board & card | 17 |
| 1909 | Hidden Piece Identity | Board & card | 18 |
| c. 1925 | Doubling Cube | Board & card | 19 |
| c. 1931 | Lives and Continues | Physical | 4 |
| 1935 | Auction and Bidding | Board & card | 20 |
| 1935 | Loans and Debt | Board & card | 21 |
| 1942 | Connection Games | Board & card | 22 |
| 1948 | Word Building | Board & card | 23 |
| 1949 | Deduction | Board & card | 24 |
| 1954 | Combat Results Tables | Board & card | 25 |
| 1955 | Secret Objectives | Board & card | 26 |
| 1956 | Roll and Write | Board & card | 27 |
| 1959 | Alliances | Board & card | 28 |
| 1959 | Deal-Making | Board & card | 29 |
| 1959 | Simultaneous Action Selection | Board & card | 30 |
| 1960 | Rating and Matchmaking | Board & card | 31 |
| 1961 | Grid Movement | Board & card | 32 |
| 1961 | Zone of Control | Board & card | 33 |
| 1963 | Supply Lines | Board & card | 34 |
| 1964 | Stock Holding | Board & card | 35 |
| 1964 | Upkeep and Attrition | Board & card | 36 |
| 1970 | Line of Sight | Board & card | 37 |
| c. 1971 | Cooperative Play | Board & card | 38 |
| 1971 | Initiative Order | Board & card | 39 |
| 1971 | Morale and Rout | Board & card | 40 |
| 1971 | Target Numbers | Board & card | 41 |
| 1974 | Base Building | Tabletop RPG | 1 |
| 1974 | Damage Types and Resistances | Tabletop RPG | 2 |
| 1974 | Equipment and Loadouts | Tabletop RPG | 3 |
| 1974 | Experience Levels | Tabletop RPG | 4 |
| 1974 | Exploration Procedures | Tabletop RPG | 5 |
| 1974 | Hit Points | Tabletop RPG | 6 |
| 1974 | Inventory and Encumbrance | Tabletop RPG | 7 |
| 1974 | Loot Tables | Tabletop RPG | 8 |
| 1974 | Multiclassing | Tabletop RPG | 9 |
| 1974 | Random Tables | Tabletop RPG | 10 |
| 1974 | Saving Throws | Tabletop RPG | 11 |
| 1974 | Status Effects | Tabletop RPG | 12 |
| 1975 | Boss Encounters | Video | 1 |
| 1975 | Critical Hits | Tabletop RPG | 13 |
| 1976 | High-Score Tables | Video | 2 |
| 1976 | Lock and Key | Video | 3 |
| 1977 | Lifepath Character Generation | Tabletop RPG | 14 |
| 1977 | Variable Player Powers | Board & card | 42 |
| 1978 | Degrees of Success | Tabletop RPG | 15 |
| 1978 | Hit Location | Tabletop RPG | 16 |
| 1978 | Loot Distribution | Tabletop RPG | 17 |
| 1978 | Procedural Generation | Video | 4 |
| 1979 | Constraint Logic Puzzles | 1 | |
| 1979 | Morality Systems | Tabletop RPG | 18 |
| 1979 | Stealth and Detection | Video | 5 |
| c. 1980 | Achievements | Video | 6 |
| 1980 | Metacurrency | Tabletop RPG | 19 |
| 1980 | Permadeath | Video | 7 |
| 1980 | Power-Ups | Video | 8 |
| 1980 | Resource Conversion | Board & card | 43 |
| 1981 | Platforming | Video | 9 |
| 1981 | Sanity | Tabletop RPG | 20 |
| 1982 | Level Editors | Video | 10 |
| 1983 | Hidden Movement Pursuit | Board & card | 44 |
| 1983 | Quick-Time Events | Video | 11 |
| 1983 | Subclasses | Tabletop RPG | 21 |
| 1985 | Downtime Phases | Tabletop RPG | 22 |
| 1985 | Needs and Moods | Video | 12 |
| 1986 | Dice Pool | Tabletop RPG | 23 |
| 1986 | Full-Loot Loss | Video | 13 |
| 1986 | Hidden Roles | Physical | 5 |
| 1989 | Ghost Data | Video | 14 |
| 1989 | One Versus Many | Board & card | 45 |
| 1991 | Combo Systems | Video | 15 |
| 1993 | Physics Puzzles | Video | 16 |
| 1993 | Shared Narration | Board & card | 46 |
| 1994 | Match-Three | Video | 17 |
| c. 1996 | Drafting | Board & card | 47 |
| 1996 | Security Zones | Video | 18 |
| 1997 | Socketing | Video | 19 |
| c. 1998 | Lane Pushing | Video | 20 |
| 1998 | Worker Placement | Board & card | 48 |
| 1999 | Threat and Aggro | Video | 21 |
| 2000 | Seasonal Leagues | Video | 22 |
| 2001 | Scene Framing | Tabletop RPG | 24 |
| 2002 | Engine Building | Board & card | 49 |
| 2002 | Player-Authored Goals | Tabletop RPG | 25 |
| 2002 | Role Selection | Board & card | 50 |
| 2003 | Cover Systems | Video | 23 |
| 2003 | Shared Holdings | Video | 24 |
| 2004 | Group Finder | Video | 25 |
| c. 2004 | Loot Boxes and Gacha | Video | 26 |
| 2005 | Rondel | Board & card | 51 |
| 2005 | Traitor | Board & card | 52 |
| 2007 | Dice Placement | Board & card | 53 |
| 2007 | Escape Room Puzzles | Physical | 6 |
| 2007 | Kill Streaks and Bounties | Video | 27 |
| 2008 | Deck-Building | Board & card | 54 |
| 2009 | Crowd Blending | Video | 28 |
| 2009 | Player Invasions | Video | 29 |
| 2010 | Progress Clocks | Tabletop RPG | 26 |
| 2010 | Flashbacks | Tabletop RPG | 27 |
| 2010 | GM Moves | Tabletop RPG | 28 |
| 2011 | Legacy Campaign | Board & card | 55 |
| 2011 | Usage Dice | Tabletop RPG | 29 |
| 2013 | Commodity Currency | Video | 30 |