Maps

Four views of the catalog's own codings of 191 mechanics, alongside the tables on the patterns page. As there, each mechanic is coded once, on its canonical form, so the views describe how this catalog codes mechanics rather than how often games use them, and nothing here is a significance test.

Coding space

Every mechanic placed so that mechanics coded alike sit close together. The distance between two mechanics is the one in distances.csv: the share of the eight properties on which they differ, plus one minus the overlap of their effect tags. Classical multidimensional scaling flattens those distances onto two axes, which carry 19% of the variation, so nearness on the page is approximate and the axes have no meaning of their own. Hover over or focus a point to draw lines to its five nearest mechanics by the full distance; long lines show where the flattening misleads. 2 mechanics share an identical coding with at least one other and sit on the same point, marked with the number of mechanics there.

Coding space of 191 mechanicsA scatter plot with one point per mechanic, coloured by category, placed by multidimensional scaling of the coding distances. Each mechanic page lists the mechanics it is coded most like, which is the same information as text.

Effects that occur together

Every pair of experience-effect tags, grouped by effect group. Each cell counts the mechanics carrying both tags. Shading is lift: the count divided by the count expected if the two tags were assigned independently (one tag's total × the other's ÷ 191), blue where pairs occur more often than that and red where less often. Cells whose expected count is under 5 are left unshaded, because neither an excess nor a shortfall on so few means much; most rare tags fall there. Select a cell to list its mechanics. Pairs on at least five mechanics are also in effect-pairs.csv and on the patterns page.

Effect co-occurrence counts with lift bands, lower triangle
CognitiveEmotionalSocialStructural
Mastery 57Discovery 18Planning 87Inference 18Engine satisfaction 11Analysis paralysis 21Spatial reasoning 32Execution 16Calculation 25Recall 5Tension 84Flow 23Ownership 29Consequence weight 43Frustration risk 60Sunk cost 12Fear of missing out 19Spectacle 10Compulsion 13Bluffing 15Negotiation 7Social deduction 7Kingmaking 14Teamwork 20Alpha player 6Betrayal 8Contested fairness 18Runaway leader 13Catch-up 4Emergent narrative 34Replayability 20Downtime 11Grind 19
Discovery 18
Planning 87
Inference 18
Engine satisfaction 11
Analysis paralysis 21
Spatial reasoning 32
Execution 16
Calculation 25
Recall 5
Tension 84
Flow 23
Ownership 29
Consequence weight 43
Frustration risk 60
Sunk cost 12
Fear of missing out 19
Spectacle 10
Compulsion 13
Bluffing 15
Negotiation 7
Social deduction 7
Kingmaking 14
Teamwork 20
Alpha player 6
Betrayal 8
Contested fairness 18
Runaway leader 13
Catch-up 4
Emergent narrative 34
Replayability 20
Downtime 11
Grind 19
Volatility 31

The faint number after each effect's name is its total. Arrow keys move between cells once one has focus.

Media

The media each entry lists, which the catalog records from the games in its examples. A mechanic counts in every medium it lists. Physical play is a secondary medium, never an entry's only one.

Combinations

One row per combination of media that at least one mechanic lists, largest first. Filled dots mark the media in the combination. Open a count to list its mechanics.

Mechanics by the combination of media they list
Video 177Tabletop RPG 76Board & card 143Physical 34Print 2Mechanics
VideoNot listedBoard & cardNot listedNot listed
54
    VideoTabletop RPGBoard & cardNot listedNot listed
    54
      VideoNot listedBoard & cardPhysicalNot listed
      25
        VideoNot listedNot listedNot listedNot listed
        23
          VideoTabletop RPGNot listedNot listedNot listed
          11
            VideoNot listedNot listedPhysicalNot listed
            8
              Not listedTabletop RPGNot listedNot listedNot listed
              6
                Not listedNot listedBoard & cardNot listedNot listed
                4
                  Not listedTabletop RPGBoard & cardNot listedNot listed
                  3
                    VideoNot listedBoard & cardNot listedPrint
                    1
                      Not listedTabletop RPGBoard & cardPhysicalNot listed
                      1
                        VideoTabletop RPGBoard & cardNot listedPrint
                        1

                          The faint number after each medium is the count of mechanics listing it, in any combination.

                          Spread from the medium of the earliest documented use

                          Rows are the medium of each mechanic's earliest documented use; columns are the media the entry now lists. A cell counts the mechanics in both, shaded by its share of the row. Rows need not add up, because a mechanic counts in every medium it lists. Select a cell to list its mechanics.

                          Confidence
                          Medium of the earliest documented use by media listed: all named origins
                          Earliest use in ↓ · now listed in →VideoTabletop RPGBoard & cardPhysicalPrintMechanicsList another medium
                          Video05734 (60%)
                          Tabletop RPG003630 (83%)
                          Board & card08076 (95%)
                          Physical001212 (100%)
                          Print022 (100%)

                          187 mechanics placed; 4 at these confidence levels name an origin without a medium; 0 are outside the selection or name no origin.

                          Earliest documented use over time

                          The running count of earliest documented uses, one line per medium of that use. Each step is a year in which at least one mechanic's earliest use falls; hover over a step to name them. The time axis is the one on the timeline, compressed before 1850 and widest after 1950, so the slope of a line is not a rate. Dates are as given in each entry, including approximate ones.

                          Confidence
                          Board & card 73Video 47Tabletop RPG 33Physical 11Print 2

                          166 mechanics placed; 25 at these confidence levels name an origin without a year or a medium; 0 are outside the selection or name no origin.

                          As a table
                          YearMechanicMediumRunning count in medium
                          c. 3000 BCERace to the FinishBoard & card1
                          c. 3000 BCERoll and MoveBoard & card2
                          c. 450 BCEPiece CaptureBoard & card3
                          c. 600 CESowingBoard & card4
                          c. 850 CEPromotionBoard & card5
                          c. 1283Alignment GamesBoard & card6
                          1283Hunt GamesBoard & card7
                          1426Trick-TakingBoard & card8
                          1526BettingBoard & card9
                          1555Side SwappingPhysical1
                          1602Ball PossessionPhysical2
                          c. 1650Contract BiddingBoard & card10
                          c. 1700HandicappingBoard & card11
                          1742Limited CommunicationBoard & card12
                          1824Fog of WarBoard & card13
                          1825Side ConversionPhysical3
                          c. 1850Clue GivingPhysical4
                          1851Tournament FormatsBoard & card14
                          1861Game ClocksBoard & card15
                          1866Pattern RecognitionBoard & card16
                          1876Referee AdjudicationBoard & card17
                          c. 1880Sliding and Pushing Block PuzzlesPhysical5
                          1897Push Your LuckBoard & card18
                          1897RerollsBoard & card19
                          1897Set CollectionBoard & card20
                          1901MemoryPhysical6
                          1904IncomeBoard & card21
                          1904Real-Time PlayBoard & card22
                          1906Take ThatBoard & card23
                          1909Hidden Piece IdentityBoard & card24
                          1909Pattern BuildingBoard & card25
                          1913Victory PointsBoard & card26
                          1914Bluff and ChallengeBoard & card27
                          c. 1925Doubling CubeBoard & card28
                          1930Multiple EndingsPrint1
                          c. 1931Lives and ContinuesPhysical7
                          1935Auction and BiddingBoard & card29
                          1935Audience ParticipationPhysical8
                          1935Loans and DebtBoard & card30
                          1935TradingBoard & card31
                          1942Connection GamesBoard & card32
                          1948Word BuildingBoard & card33
                          1949DeductionBoard & card34
                          1954Combat Results TablesBoard & card35
                          1954Interrupts and ReactionsBoard & card36
                          1955Secret ObjectivesBoard & card37
                          1956Roll and WriteBoard & card38
                          1959AlliancesBoard & card39
                          1959Deal-MakingBoard & card40
                          1959Simultaneous Action SelectionBoard & card41
                          1960Rating and MatchmakingBoard & card42
                          1961Grid MovementBoard & card43
                          1961Zone of ControlBoard & card44
                          1963Supply LinesBoard & card45
                          1964Stock HoldingBoard & card46
                          1964Upkeep and AttritionBoard & card47
                          1969Point-BuyBoard & card48
                          1970Line of SightBoard & card49
                          c. 1971Cooperative PlayBoard & card50
                          1971Initiative OrderBoard & card51
                          1971Morale and RoutBoard & card52
                          1971Target NumbersBoard & card53
                          1974Base BuildingTabletop RPG1
                          1974Damage Types and ResistancesTabletop RPG2
                          1974Equipment and LoadoutsTabletop RPG3
                          1974Experience LevelsTabletop RPG4
                          1974Exploration ProceduresTabletop RPG5
                          1974Hit PointsTabletop RPG6
                          1974Inventory and EncumbranceTabletop RPG7
                          1974Item ModificationTabletop RPG8
                          1974Loot TablesTabletop RPG9
                          1974MulticlassingTabletop RPG10
                          1974Pick-Up and DeliverVideo1
                          1974Random TablesTabletop RPG11
                          1974Saving ThrowsTabletop RPG12
                          1974Status EffectsTabletop RPG13
                          1975Boss EncountersVideo2
                          1975Critical HitsTabletop RPG14
                          1975Skill TreesBoard & card54
                          1976High-Score TablesVideo3
                          1976Lock and KeyVideo4
                          1977Lifepath Character GenerationTabletop RPG15
                          1977Variable Player PowersBoard & card55
                          1978Degrees of SuccessTabletop RPG16
                          1978Hit LocationTabletop RPG17
                          1978Loot DistributionTabletop RPG18
                          1978Procedural GenerationVideo5
                          1979Constraint Logic PuzzlesPrint2
                          1979Morality SystemsTabletop RPG19
                          1979Stealth and DetectionVideo6
                          c. 1980AchievementsVideo7
                          1980Map Markers and WaypointsVideo8
                          1980MetacurrencyTabletop RPG20
                          1980PermadeathVideo9
                          1980Power-UpsVideo10
                          1980Resource ConversionBoard & card56
                          1981PlatformingVideo11
                          1981SanityTabletop RPG21
                          1982Level EditorsVideo12
                          1983Hidden Movement PursuitBoard & card57
                          1983Quick-Time EventsVideo13
                          1983SubclassesTabletop RPG22
                          1984Lock-On TargetingVideo14
                          1984Parry and Dodge WindowsVideo15
                          1985Downtime PhasesTabletop RPG23
                          1985Needs and MoodsVideo16
                          1985Relationship SystemsTabletop RPG24
                          1986Action PointsVideo17
                          1986Aspects and TagsTabletop RPG25
                          1986Dice PoolTabletop RPG26
                          1986Full-Loot LossVideo18
                          1986Hidden RolesPhysical9
                          1986Reputation & FactionsVideo19
                          1989Ghost DataVideo20
                          1989One Versus ManyBoard & card58
                          1989Pseudo-Random DistributionVideo21
                          1990Semi-CooperativeBoard & card59
                          1991Combo SystemsVideo22
                          1991Death PenaltyVideo23
                          1993Physics PuzzlesVideo24
                          1993Shared NarrationBoard & card60
                          1994Match-ThreeVideo25
                          1995ProcsVideo26
                          c. 1996DraftingBoard & card61
                          1996Rhythm ActionVideo27
                          1996Security ZonesVideo28
                          1997Resource GatheringVideo29
                          1997SocketingVideo30
                          c. 1998Lane PushingVideo31
                          1998Vulnerability WindowsVideo32
                          1998Worker PlacementBoard & card62
                          1999Player JudgeBoard & card63
                          1999Threat and AggroVideo33
                          2000Cooperate or DefectPhysical10
                          2000Seasonal LeaguesVideo34
                          2000Time LoopsVideo35
                          2001Divide and ChooseBoard & card64
                          2001Scene FramingTabletop RPG27
                          2002Engine BuildingBoard & card65
                          2002Player-Authored GoalsTabletop RPG28
                          2002Role SelectionBoard & card66
                          2003Cover SystemsVideo36
                          2003Last HittingVideo37
                          2003Shared HoldingsVideo38
                          2004Group FinderVideo39
                          c. 2004Loot Boxes and GachaVideo40
                          2004Time TrackBoard & card67
                          2005RondelBoard & card68
                          2005Social ConflictTabletop RPG29
                          2005TraitorBoard & card69
                          2007Dice PlacementBoard & card70
                          2007Escape Room PuzzlesPhysical11
                          2007Kill Streaks and BountiesVideo41
                          2008Deck-BuildingBoard & card71
                          2008GiftingVideo42
                          2009Crowd BlendingVideo43
                          2009Player InvasionsVideo44
                          2009Roguelike Meta-ProgressionVideo45
                          2010Progress ClocksTabletop RPG30
                          2010FlashbacksTabletop RPG31
                          2010GM MovesTabletop RPG32
                          2011Legacy CampaignBoard & card72
                          2011Random Upgrade OffersBoard & card73
                          2011Usage DiceTabletop RPG33
                          2013Commodity CurrencyVideo46
                          2017Combat BuildingVideo47