Effects › Social
Negotiation
Incentive to bargain, promise, or form deals with other players.
7 mechanics carry this tag.
Alliances
Players agree among themselves, outside any rules enforcement, to coordinate future actions against other players, with the understanding that the agreement can be broken whenever breaking it pays.
Commodity Currency
The standard medium of exchange between players is a consumable item with its own use in play, so every trade weighs use value against exchange value and every use removes money from circulation
Cooperate or Defect
Players each secretly choose to cooperate or defect over a shared payoff and reveal together, so mutual cooperation divides it, a lone defector takes it, and mutual defection usually forfeits it.
Deal-Making
Players strike specific bargains whose terms include future conduct, such as an attack withheld, a vote cast, or a later payment, and the rules decide whether those terms bind or rest on trust.
Semi-Cooperative
Players compete for an individual win but share a loss condition driven by the game, so if the common threat prevails every player loses and each must weigh feeding the shared defence against advancing alone.
Trading
Players exchange resources, cards, or other holdings directly with one another at terms they negotiate themselves, so that the rate of exchange is set by the players rather than fixed by the rules.
Voting
A decision binding on the whole table is made by counting players' declared preferences under a stated rule such as majority, plurality, or unanimity, so persuasion before the count is the real contest.