Effects › Structural
Catch-up
Trailing players gain compensatory advantage.
4 mechanics carry this tag.
Ball Possession
One side at a time holds the right to advance and score with a single contested object, and that right transfers by turnover, by scoring, or by a rule such as a boundary or a violation, so play alternates between attack and defence.
Dice Placement
Players roll their dice and then place them one at a time on action spaces that require or reward particular values, so the roll constrains which actions are reachable and placed dice block or outbid later placements.
Doubling Cube
Before rolling, a player may offer to double the stake of the current game; the opponent must either concede at the present stake or accept the doubled stake and take sole possession of the right to double again.
Handicapping
A rule-sanctioned adjustment gives the weaker player a stated advantage, such as extra pieces, a head start, or an adjusted score, so that players of unequal skill can contest the same game on roughly even terms.