Categories

Progression & capability

What a player or avatar is able to do and how that capability set changes within or across sessions, including asymmetric starting capability.

27 entries. Tie-break question: Does it make future turns stronger or different?

Property distribution within this family

Player agency

low
7
medium
11
high
9

Randomness

none
23
input
3
output
1
both
0

Complexity

low
6
medium
15
high
6

Feedback loop

positive
12
negative
1
none
13
mixed
1

Decision density

low
15
medium
6
high
6