Properties › Pacing effect

Pacing effect: variable

Depends heavily on parameters.

10 mechanics are coded this way.

Coding guideline for pacing effect

Accelerates: snowballs or forces endings (clocks, end-game triggers a player can pull forward). Decelerates: lengthens turns or stalls progress (large-hand management, hit-point attrition). Variable: depends heavily on parameters (procedural generation, difficulty settings). Neutral: no systematic effect.