Categories

Resource management

Acquiring, holding, converting, and spending finite quantities that constrain what a player can do.

18 entries. Tie-break question: Is it about allocating a scarce pool now?

Property distribution within this family

Player agency

low
8
medium
8
high
2

Randomness

none
14
input
1
output
3
both
0

Complexity

low
7
medium
9
high
2

Feedback loop

positive
5
negative
3
none
6
mixed
4

Decision density

low
8
medium
9
high
1