Returning Throw

A thrown weapon comes back to the thrower after it strikes or reaches the end of its flight, often hitting targets on the way back, so it can be thrown again without being fetched or lost

Also known as: Returning Weapon, Boomerang Weapon, Weapon Recall

Definition

A returning throw is a thrown weapon that comes back to its thrower after it strikes or reaches the end of its flight. It is a behaviour of thrown delivery, found on hammers, boomerangs and axes. An ordinary thrown weapon, a spear or grenade, is spent or left where it lands; the grappling-hook ability pulls its user or an object along a line rather than returning a weapon. A boomerang that stuns or freezes is still this archetype, with the status effect noted. A return path that steers through enemies, as in God of War, is part of the return and not the homing projectile, which steers toward a target on the way out.

How it works

The player throws the weapon at a target or along a line. It deals its hit, often with a stun, freeze or knockback, and then flies back, either at once (the Dwarven Thrower and Castlevania’s boomerang return to the hand) or when recalled with a second input (God of War’s triangle). Many games let it strike again on the return. While it is away the user may be weaponless, as Kratos fights bare-handed, or limited to one throw at a time, as Boomerang Mario reportedly is. In early Dungeons & Dragons the return is a magic property gated by race: only a dwarf’s War Hammer +3 flies back, double damage is the Dwarven Thrower’s reward, and a hurled hammer still takes the user’s attack.

Variations

  • Automatic return (Dungeons & Dragons, Castlevania): the weapon comes back on its own after its flight.
  • Recall on command (God of War, God of War Ragnarök): the weapon stays embedded until the player calls it back, and the recall is itself an attack.
  • Restricted user (Dungeons & Dragons, Dungeon Masters Guide): the return works only for a dwarf, or a dwarven fighter with a command word.
  • Retrieving boomerang (Super Mario 3D Land): the boomerang also grabs coins out of reach.

Limits

Tabletop returning weapons take the user’s attack like any missile and need no recovery afterwards, so the limit is the action, not the stock. Video boomerangs are mostly unlimited, bounded only by one weapon in the air at a time; Castlevania alone charges hearts, the same stock as its other subweapons. God of War’s limit is the absence of the weapon while thrown, a trade between range and melee.

History and provenance

The earliest documented use cited is Dungeons & Dragons (1974), whose War Hammer +3 returns to a dwarf who throws it; the myth of Thor’s hammer is an antecedent outside games, and Chainmail’s fantasy supplement (1972 edition) names that hammer without a rule for its return. The Dungeon Masters Guide (1979) calls it the Dwarven Thrower, and Greyhawk (1975) adds a cursed spear that curves back to strike its thrower. The earliest video boomerangs cited are those of The Legend of Zelda and Castlevania (1986); earlier arcade and computer games remain unsurveyed. God of War (2018) made the recall an input of its own; its lead systems designer has written that the return path was curved and steered so that hits on the way back would land, crediting a Marvel character as the inspiration. God of War Ragnarök (2022) keeps the axe and builds skills on its recall.

Notable examples

Notable examples, in chronological order. Notes describe how the weapon works in each game; the limits are what restricts its use there; the latest reference is a widely played game from 2020 or later.
GameYearMediumLimitsHow the weapon works
Dungeons & Dragons
Gary Gygax and Dave Arneson (TSR)
1974Tabletop RPGAction costAmong the magic weapons of Monsters & Treasure, the War Hammer +3 has a throwing range of 6 inches with return. Only a dwarf gets the double range and the automatic return; any other user throws it as a +1 or +2 hammer, and it does not fly back to them.
Advanced Dungeons & Dragons, Dungeon Masters Guide
Gary Gygax (TSR)
1979Tabletop RPGAction costThe Hammer +3, Dwarven Thrower reaches its full bonus only for a dwarven fighter who speaks its command word. It then has a 6-inch range and returns to its wielder's hand, and when hurled it does double damage, triple against giants, ogres, trolls and ettins.
The Legend of Zelda
Nintendo
1986VideoUnlimitedThe boomerang, used with the B button, damages weak enemies and stops most others in their tracks when it hits, and the magical boomerang flies further than the wooden one. Neither the manual nor Nintendo's 1987 player's guide cited describes its flight back to Link, which secondary accounts report.
Castlevania
Konami
1986VideoAmmunitionThe boomerang, a cross-shaped subweapon, is in the US manual's words a powerful attack weapon that comes back to the player's hand; Nintendo's 1987 player's guide adds that it turns around after a certain distance. Subweapon shots come from hearts, a small heart giving one shot and a large heart five.
Super Mario 3D Land
Nintendo
2011VideoUnlimitedThe Boomerang Flower turns Mario into Boomerang Mario, who tosses a boomerang to defeat enemies and grab hard-to-reach coins. Reportedly only one boomerang can be out at a time, and it must return or vanish before another is thrown.
God of War
Santa Monica Studio
2018VideoUnlimitedTriangle recalls the Leviathan Axe while it is in flight, stuck in an enemy or stuck in the world. It returns on a curve that steers through enemies so that it hits them on the way back, and a late-game pommel widens that seeking to 180 degrees.
God of War Ragnarök Latest
Santa Monica Studio
2022VideoUnlimitedR1 throws the Leviathan Axe and R2 throws it with force to freeze weaker enemies, and skills add a frost explosion on impact. While Kratos is bare-handed, Returning Whirlwind and Returning Storm recall the axe into a spinning or a leaping attack.

Provenance

Earliest documented use: Dungeons & Dragons (1974), tabletop rpg. Confidence: medium. Monsters & Treasure, the second booklet of Dungeons & Dragons, lists a War Hammer +3 with a 6-inch throwing range "with Return", and its explanations make the return automatic only in a dwarf's hands. The scan cited is dated 1974 and does not state its printing. Chainmail's fantasy supplement, in its 1972 second edition, names Thor's hammer among magical weapons but gives it no rule for throwing or return; the 1971 first edition remains unsurveyed. Greyhawk (1975) repeats the table line and adds the Cursed Spear of Backbiting, which curves back to strike its thrower. The myth of Thor's hammer is an antecedent outside games. The earliest video uses cited are the boomerangs of The Legend of Zelda and Castlevania, both of 1986.

Sources

  1. Gary Gygax and Dave Arneson (Tactical Studies Rules). (1974). Dungeons & Dragons, Volume 2, Monsters & Treasure. Rulebook Magic Items, Miscellaneous Weapons table, p. 24; Explanations of Magic Items, Miscellaneous Weapons, p. 31. Accessed 2026-10-27. The War Hammer +3 with throwing range and return, the double range and automatic return only for a dwarf, and other users throwing it without its return.
  2. Gary Gygax and Robert Kuntz (TSR). (1975). Dungeons & Dragons Supplement I: Greyhawk. Rulebook Miscellaneous Weapons table, p. 41; Cursed Spear of Backbiting, p. 48. Accessed 2026-10-27. The returning War Hammer +3 repeated in the table, and the cursed spear that curves back to strike its thrower.
  3. Gary Gygax. (1979). Advanced Dungeons & Dragons, Dungeon Masters Guide. TSR. Rulebook Miscellaneous Weapons, Hammer +3, Dwarven Thrower, p. 168. Accessed 2026-10-27. The command word, the dwarven fighter as its only full user, its 6-inch range and return to the wielder's hand, and its double and triple damage when hurled.
  4. Nintendo. (1987). The Legend of Zelda instruction manual (NES). Rulebook Treasure - The Magic and the Mystery, Boomerang, p. 24. Accessed 2026-10-27. The boomerang damaging weak enemies and stopping most others when thrown on target, and the magical boomerang's longer flight.
  5. Konami. (1987). Castlevania instruction manual (NES, US). Rulebook Weapons chart, Boomerang, Small Heart and Large Heart, p. 11. Accessed 2026-10-28. The boomerang as a powerful attack weapon that comes back to the hand, and small and large hearts giving one and five extra shots per weapon; a scan of the NES-CV-USA manual in Nintendo's NES Classic Edition manual set.
  6. Nintendo of America and Tokuma Shoten Publishing. (1987). The Official Nintendo Player's Guide. Book Castlevania, Boomerang, p. 80; The Legend of Zelda, Boomerangs, p. 10. Accessed 2026-10-28. Castlevania's boomerang flying horizontally and, after a certain distance, turning around and coming back to the player; Zelda's boomerangs stopping enemies from a distance, with no return described.
  7. Super Mario Wiki. Boomerang Flower. Wiki Nintendo's descriptions of Boomerang Mario tossing boomerangs at enemies and hard-to-reach coins, and one boomerang at a time in Super Mario 3D Land.
  8. Vince Napoli (Game Developer). (2018). Recalling the Leviathan Axe. Article Accessed 2026-10-27. The lead systems designer on the triangle recall from flight, enemy or world, the curved return that steers through enemies, hits on the return as basically mandatory, the 180-degree pommel, and a Marvel character as the inspiration.
  9. Scott Peers, Nathan Garvin and others (Gamer Guides). (2022). Leviathan Axe, God of War: Ragnarok guide. Website Leviathan Axe skills. Accessed 2026-10-27. The R1 throw, the R2 Freezing Throw and its frost explosion, and the bare-handed Returning Whirlwind and Returning Storm recalls.

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West, James, Jr. (2026). "Returning Throw." Game Mechanic Compendium, updated 2026-10-28. http://localhost:4321/weapons/returning-throw

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