Flight

A user who normally walks gains sustained, freely steered movement through the air, horizontal as well as vertical, from a spell, power-up, or item, for a duration or while a resource lasts

Also known as: Fly, Flying, Levitate, Broom of Flying, Flying Carpet, FAIRY, Raccoon Mario, armor jets, broom flight

Definition

Flight gives a user who normally walks sustained, freely steered movement through the air, horizontal as well as vertical, for a duration or while a resource lasts. It is sustained, unlike dash (a bounded burst) and blink (relocation without crossing the space), and steerable, unlike the fixed-arc jumps of platforming. Creatures that always fly, such as the Chainmail Sprites and Wraiths, have a trait, not an ability. A glide trades height for distance and is a neighbour, and Final Fantasy IV’s Float, a hover status against quake attacks, gives no movement and is not flight.

Behaviour

Delivery is self in the canonical form; the 5th edition Fly is cast by touch, and Magic: The Gathering’s Jump targets any creature. The user chooses heading and altitude while the effect lasts, at a stated speed in tabletop rules (12 inches per turn in 1974, 60 feet in 2014). The usual end is a fall: the 5th edition target “falls if it is still aloft”. Counterplay removes the state: Superman’s Kryptonite satellites take the ability away, and the Super Mario Bros. 3 Magic Wing ends at the first enemy contact.

Variations

  • Levitation (Dungeons & Dragons, 1974 and 5th edition): vertical motion only; the 1974 caster may “move horizontally by use of his hands”.
  • Run-up flight (Super Mario Bros. 3): a run must fill the Power Meter before a short flight; otherwise the tail only slows descent.
  • Resource-bar jets (Starsiege: Tribes; Anthem): jets drain an energy cell shared with weapons, or fill a heat meter that water cools.
  • Transformation flight (Zelda II; Superman; Dungeons & Dragons Polymorph Self): flight comes with a changed form.
  • Ridden item (Dungeons & Dragons Broom of Flying and Flying Carpet; Hogwarts Legacy): the item carries the user; in 1974 passengers reduce its speed.

Gating

Tabletop flight is slot-gated and timed from the start; the 1974 duration includes a hidden die, so the risk of falling lies in uncertainty rather than a visible meter. The same set’s potions are consumable; the 5th edition adds concentration as a break condition and a lockout on Wings of Flying (1d12 hours). Magic: The Gathering prices a one-turn grant in mana and a discarded card. Early video games gate access by form or power-up: Superman’s phone booth, Zelda II’s MAGIC points with a one-screen duration, Super Mario Bros. 3’s leaf and run-up meter. Tribes (1998) uses a regenerating energy cell, so flight competes with firepower. Hogwarts Legacy (2023) gates by story progress and a purchase, then allows flight at will outside set areas; such place restrictions, like Superman’s phone booth, sit beside the per-use gates.

History and provenance

The earliest documented use is Fly in Men & Magic (Dungeons & Dragons, 1974), a 3rd-level magic-user spell at “a speed of up to 12”/turn” for the caster’s level plus a secret die roll in turns, with Levitate and item forms in the same set. Chainmail (1971; 2nd edition 1972) gives flight only as an innate creature trait and lists no flight spell; pre-publication Blackmoor and Greyhawk play remains unsurveyed. Superman (Atari, 1979) is an early video instance, a form state lost to Kryptonite. Zelda II (1987) and Super Mario Bros. 3 (1988) carried flight into spells and power-ups; later games tied it to resource bars and ridden items.

Notable examples

Notable examples, in chronological order. Notes describe how the ability behaves in each game; gating is what limits its use there; the latest reference is a widely played game from 2020 or later.
GameYearMediumGatingHow the ability behaves
Dungeons & Dragons
Gary Gygax and Dave Arneson (TSR)
1974Tabletop RPGSpell slotsFly, a 3rd-level magic-user spell, lets the caster fly at up to 12 inches of table scale per turn for turns equal to the caster's level plus a six-sided die the referee rolls in secret, so the player does not know when it ends. Potions of Flying, a Broom of Flying and a Flying Carpet give item forms in the same set.
Superman
Atari
1979VideoAt willAfter Clark Kent changes in the phone booth, Superman flies freely. A hit from a Kryptonite satellite takes away the ability to fly until he touches Lois Lane; while zapped, or as Clark Kent, he can only walk left or right.
Zelda II: The Adventure of Link
Nintendo
1987VideoManaThe FAIRY spell, learned in a town, turns Link into a fairy that can fly, which the manual advises for dangerous terrain such as cliffs. It spends MAGIC points from the shared meter, and the effect wears off when the display changes to another screen. The JUMP spell beside it raises the jump and is not flight.
Super Mario Bros. 3
Nintendo
1988VideoConsumableWith the Super Leaf or Tanooki Suit, running fills the Power Meter, and at full, repeated presses of A keep Mario aloft, though he "can only fly for a short time". Without a full meter the tail only slows his descent. The Magic Wing item lets him fly through an action scene until he runs into an enemy.
Magic: The Gathering
Richard Garfield (Wizards of the Coast)
1993Board & cardMana, ConsumableFlying is an evasion ability, and a flying creature can be blocked only by other flying creatures. The rulebook's combat example casts Jump, an instant that gives a creature flying ability, during combat; the instant is paid for with mana and discarded, so flight is a one-card grant reduced to a blocking rule.
Starsiege: Tribes
Dynamix (Sierra On-Line)
1998VideoManaEvery armor has jets, held on the second mouse button, that let it fly for short distances. They feed off the armor's energy cell, which also powers energy weapons and packs, until the cell empties and must recharge. Heavy armor's jets lift it only a few meters off the ground.
World of Warcraft
Blizzard Entertainment
2004VideoAt will, ManaFlight arrived with The Burning Crusade (2007), whose FAQ already listed flying mounts as a planned feature. Warcraft Wiki dates the druid's Flight Form, cast for a share of base mana, to patch 2.0.3 (January 2007); it raises movement speed by 60% "and allowing you to fly", cannot be used in combat, and works only in Outland. Patch 3.0.2 (2008) added Swift Flight Form at level 71.
Dungeons & Dragons, 5th edition
Wizards of the Coast
2014Tabletop RPGSpell slots, Consumable, CooldownFly, a 3rd-level transmutation cast with an action by touch, gives the target a flying speed of 60 feet for up to 10 minutes of concentration, and the target falls if still aloft when it ends; each higher slot adds a target. A Potion of Flying lasts 1 hour, and Wings of Flying give 1 hour and then cannot be used for 1d12 hours.
Hogwarts Legacy Latest
Avalanche Software (Warner Bros. Games)
2023VideoAt willBroom flight opens through the main-quest Flying Class. The player buys a broom (600 gold at Spintwitches in Hogsmeade), equips it in the gear menu and mounts it with a button combination, then flies freely in most areas, though not in the castle or around Hogsmeade. A boost and broom upgrades are reportedly available.

Provenance

Earliest documented use: Dungeons & Dragons (1974), tabletop rpg. Confidence: high. Fly in Men & Magic (Explanation of Spells, 3rd level, p. 25) lets the user "fly at a speed of up to 12"/turn" for the caster's level plus a secret die roll in turns; Levitate (p. 24) and item forms in Monsters & Treasure (potions, Boots of Levitation, Broom of Flying, Flying Carpet) appear in the same set. Chainmail (1971; 2nd edition 1972) gives flight only as an innate trait of creatures such as Sprites, Wraiths, dragons, and Air Elementals, and its wizard spells include no flight spell. Pre-publication Blackmoor and Greyhawk campaign play remains unsurveyed. Superman (Atari, 1979) is the earliest video instance cited.

Sources

  1. Gary Gygax and Dave Arneson. (1974). Dungeons & Dragons, Volume 1, Men & Magic. Tactical Studies Rules. Rulebook Spells Table, Magic-Users, p. 21; Explanation of Spells, Levitate (2nd level), p. 24, and Fly (3rd level), p. 25. Accessed 2026-10-24. The Fly spell's speed and duration with the hidden die; Levitate as vertical-only motion; Polymorph Self granting flight.
  2. Gary Gygax and Dave Arneson. (1974). Dungeons & Dragons, Volume 2, Monsters & Treasure. Tactical Studies Rules. Rulebook Potions table; Potions, p. 31; Boots of Levitation, Broom of Flying, Flying Carpet, c. p. 36. Accessed 2026-10-24. Potions of Levitation and Flying, Boots of Levitation with no time limit, and the broom and carpet with their speeds and passenger limits.
  3. Wizards of the Coast. (2016). System Reference Document 5.1. Wizards of the Coast. Rulebook Spells: Fly, p. 146; Levitate, p. 158; Magic Items: Potion of Flying, p. 234; Winged Boots and Wings of Flying, p. 251. Accessed 2026-10-24. The 5th edition Fly, Levitate, and item forms; the rules date from the 2014 edition.
  4. Atari. (1979). Superman (Atari VCS) game manual. Atari. Rulebook Story; Using the Controller. Accessed 2026-10-24. Flight after the phone-booth change, its loss to Kryptonite satellites, and its return on touching Lois Lane. The scan's title gives 1978; the manual prints 1979.
  5. Nintendo. (1988). Zelda II: The Adventure of Link instruction booklet (NES, US). Nintendo. Rulebook Game Data, magic list (FAIRY), pp. 41-43. Accessed 2026-10-24. The FAIRY spell, MAGIC points, and magic wearing off when the display changes.
  6. Nintendo. (1990). Super Mario Bros. 3 instruction booklet (NES). Nintendo. Rulebook Controls: Fly/Float; B Button, Accelerate (Power Meter); items list, Super Leaf and Magic Wing. Accessed 2026-10-24. Power-up flight after a full Power Meter, its short duration, the float, and the Magic Wing. US release of the 1988 game.
  7. Wizards of the Coast. (1994). Magic: The Gathering Revised Edition Rulebook. Wizards of the Coast. Rulebook Evasion Abilities, p. 31; combat example (Jump), p. 39. Accessed 2026-10-24. Flying as an evasion ability and Jump as an instant that grants it.
  8. Dynamix. (1998). Starsiege: Tribes manual. Sierra On-Line. Rulebook Armor Jets; Light, Medium and Heavy Armor, c. pp. 34-37. Accessed 2026-10-24. Jets fed by the armor's energy cell, shared with energy weapons and packs, and the heavy armor's limited lift.
  9. Alessio Palumbo (Wccftech). (2019). Anthem Review – Flying High Until the Javelin Overheats. Article Accessed 2026-10-24. The heat meter that limits javelin flight, cooled by flying over water and reset by entering water or a waterfall.
  10. Alan Gadbois (Gfinity Esports). (2023). How to get a broom and unlock flying in Hogwarts Legacy. Article Accessed 2026-10-24. The Flying Class unlock, the broom purchase, mounting, and the areas where flight is not allowed.
  11. Gary Gygax and Jeff Perren. (1972). Chainmail, 2nd edition. Guidon Games. Rulebook Fantasy Supplement: Wizards, Spells, p. 28; Sprites; Wraiths. Accessed 2026-10-24. Flight as an innate creature trait (Sprites, Wraiths, Air Elementals) and a wizard spell list without a flight spell.
  12. Square. (c. 1991). Final Fantasy II (US SNES) instruction manual. Square Soft. Rulebook White Magic table, Float. Accessed 2026-10-24. Float as a party-wide status to "avoid quake attack", with no movement; the US release of Final Fantasy IV.
  13. Blizzard Entertainment. (2005). The Burning Crusade FAQ. Website Features. Accessed 2026-10-24. Flying mounts listed as a planned expansion feature.
  14. Blizzard Entertainment. (2008). World of Warcraft patch notes (3.0.2 and 3.0.3). Website Druid, Swift Flight Form. Accessed 2026-10-24. Swift Flight Form on the trainer at level 71, requiring 300 riding skill and Flight Form.
  15. Warcraft Wiki. Wiki Flight Form. The 2.0.3 date, cost, level, speed, and the combat and Outland limits.

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West, James, Jr. (2026). "Flight." Game Mechanic Compendium, updated 2026-10-24. http://localhost:4321/abilities/flight

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