Dash
A short burst of movement, faster than ordinary locomotion, that carries the user a bounded distance in a chosen or facing direction through the space between, often past hazards, gaps or attacks
Also known as: air dash, backdash, chain dash, slide, barrel roll
Definition
A dash is a short burst of movement, faster than ordinary locomotion, that carries the user a bounded distance through the space between. The bound separates it from a run held indefinitely; the traversal separates it from blink, an instant teleport that crosses no space. The defensive timing window belongs to parry-and-dodge: where a dash grants invulnerability frames (Hades), one input is both, and the dash covers only the displacement and its gating. A dodge roll whose point is the window, with little displacement, is not a dash.
Behaviour
The user commits to a direction (facing, movement input, or aim) and moves a fixed distance or time above walking pace; Celeste’s source fixes 240 pixels per second for 0.15 seconds. In action games it crosses gaps, extends jumps (a Mega Man X dash jump carries “more than twice as far as normal”), or passes under obstacles. Turn-based forms make it an allotment: the 5th edition Dash adds movement equal to speed; the X-Wing barrel roll shifts a ship sideways by a template.
Variations
- Slide (Mega Man 3): ground-only and low, passing under gaps.
- Double-tap dash (Mega Man X; Art of Fighting reportedly): two taps forward trigger it.
- Lateral side-step (X-Wing Miniatures Game): sideways, keeping facing.
- Action-economy dash (Dungeons & Dragons, 5th edition): extra movement for the turn’s action.
- Chain dash (Hyper Light Drifter): timed presses link dashes into a sequence.
- Air dash (Celeste): usable mid-air, restored on ground contact.
- Charged launch (Sonic the Hedgehog 2; A Link to the Past): a wind-up released into an unbounded rush, outside the canonical form.
Gating
Early action games make the dash free but gate acquisition: Mega Man X’s dash needs the optional Emergency Acceleration System, a progression lock rather than a per-use limit. Tabletop forms price it in the action economy: the 5th edition Dash spends the action (or a bonus action via class features, ki, or a spell slot), and the barrel roll spends the ship’s one action, so the dash trades against attacking. Later action games use a small refilling stock: Celeste’s dash returns on landing or swimming, behind a 0.2-second cooldown, and Hades reportedly refills consecutive dashes almost at once. The limit thus moves from acquisition and action cost toward charges whose refill condition carries the design weight.
History and provenance
The earliest documented use meeting the definition is the Mega Man 3 slide (Capcom, 1990), listed in the US manual as “Slide left or right”; confidence is low because earlier fits are plausible, such as the slide Strider (1989) reportedly has. Dragon Buster (Namco, 1984) is described as including “the ability to dash”, the earliest use of the word cited, but its dash is reportedly a run at twice walking speed, an antecedent of the name. A Link to the Past’s Pegasus Shoes run (1991) and Sonic the Hedgehog 2’s Super Dash Attack (1992) are charged antecedents, and Art of Fighting (1992) is often credited with bringing dashing to fighting games. The Mega Man X manual (1993) names the bounded form (“TO RUN or DASH … press forward twice”). Tabletop rules later priced it as an action (X-Wing, 2012) or named a Dash action (5th edition, 2014); earlier doubled-move rules remain unsurveyed.
Notable examples
| Game | Year | Medium | Gating | How the ability behaves |
|---|---|---|---|---|
| Mega Man 3 Capcom | 1990 | Video | At will | Down plus left or right, then the A button, starts a low slide along the ground in that direction, reportedly of fixed length, that carries Mega Man under low gaps. Ground-only and limited to two directions; available from the start at no cost. |
| Mega Man X Capcom | 1993 | Video | At will | The A button or a double tap forward starts a short horizontal burst, and a dash jump carries X more than twice as far as normal. The dash is unavailable until X finds the optional Emergency Acceleration System, then free to use. |
| World of Warcraft Blizzard Entertainment | 2004 | Video | Cooldown, Charges | Fel Rush, a demon hunter ability of Legion (2016; patch 7.0.3 per Warcraft Wiki), was previewed in August 2015 as an instant attack that thrusts the demon hunter forward and deals damage. Warcraft Wiki has it "Rush forward, incinerating anything in your path" for about 15 to 20 yards on a 10-second cooldown, with a second charge from patch 9.0.1. |
| Star Wars: X-Wing Miniatures Game Fantasy Flight Games | 2012 | Board & card | Action cost | The Barrel Roll action sets the 1-straight template against the left or right side of the base and moves the ship to its far end, still facing the same way; it is illegal if the ship would overlap another ship or an obstacle, and uses the ship's one action for the round. |
| Dungeons & Dragons, 5th edition Wizards of the Coast | 2014 | Tabletop RPG | Action cost, Mana, Spell slots | The Dash action grants extra movement equal to the character's speed for the turn. The rogue's Cunning Action makes it a bonus action, the monk's Step of the Wind does so for 1 ki point, and the spell Expeditious Retreat allows it as a bonus action each turn while concentration lasts. |
| Hyper Light Drifter Heart Machine | 2016 | Video | At will | A quick dash in the input direction; presses timed to the previous dash chain into further dashes, an upgrade extends the chain, and a dash shop counts consecutive chain dashes toward an upgrade point. Chain length is reportedly limited by stamina. |
| Celeste Maddy Makes Games | 2018 | Video | Charges, Cooldown | A ground or air dash along the aimed direction at 240 px/s for 0.15 s, easing to 160 px/s, with a 0.2 s cooldown. Each dash spends one of a stock of usually one (Assist Mode can give two or unlimited), refilled on standing on solid ground other than spikes and while swimming. |
| Hades Latest Supergiant Games | 2020 | Video | Charges | A dash with invincibility frames that Zagreus relies on to avoid attacks, reportedly short and in the movement direction; guides describe the Mirror talent Greater Reflex and a Hermes boon adding consecutive dashes, and other boons attaching effects to the dash and the dash-strike. |
Provenance
Earliest documented use: Mega Man 3 (1990), video. Confidence: low. The Mega Man 3 slide is the earliest instance cited that meets the definition with documentary support: the US manual lists "Slide left or right" among the controls. It is a ground-only, two-direction form. Confidence is low because earlier fits are plausible. Strider (Capcom, 1989) reportedly has a slide that passes under obstacles and enemies, and pre-1990 arcade games remain unsurveyed. Dragon Buster (Namco, 1984) is described as including "the ability to dash", the earliest use of the word among the games cited, but its dash is reportedly a run at twice walking speed rather than a bounded burst, so it is an antecedent of the name. The Pegasus Shoes run of A Link to the Past (1991) and the Super Dash Attack of Sonic the Hedgehog 2 (1992) are charged rushes, also antecedents. The Mega Man X manual (1993) names the bounded form a dash and documents the double-tap input.
Sources
- Capcom. (c. 1990). Mega Man 3 instruction manual (NES, US). Capcom U.S.A.. Rulebook Controls page, "Slide left or right". Accessed 2026-10-24. The slide input and its use to dodge and get away from attackers.
- Capcom. (c. 1993). Mega Man X instruction booklet (SNS-RX-USA). Capcom U.S.A.. Rulebook p. 11, Basic Control Functions; p. 16, Dr. Light's Design Notes. Accessed 2026-10-24. The named dash, the double-tap input, the Emergency Acceleration System gate, and the extended dash jump.
- Nintendo. (1992). The Legend of Zelda, A Link to the Past instruction manual (SNES, US). Nintendo of America. Rulebook Running and Hitting Objects; Dashing Attack; Pegasus Shoes. Accessed 2026-10-24. The charged, item-gated run that continues until it hits something.
- Sega. (1992). Sonic the Hedgehog 2 instruction manual (US). Sega. Rulebook Super Stunts: Super Dash Attack!. Accessed 2026-10-24. The charged-launch variant.
- Fantasy Flight Games. (2012). Star Wars: X-Wing Miniatures Game rulebook. Fantasy Flight Games. Rulebook Actions, "Barrel Roll" and "Barrel Roll Example". Accessed 2026-10-24. The lateral template move and its one-action cost.
- Wizards of the Coast. (2016). System Reference Document 5.1. Wizards of the Coast. Rulebook p. 93, Actions in Combat: Dash; p. 40, Cunning Action; p. 27, Step of the Wind; p. 141, Expeditious Retreat. Accessed 2026-10-24. The 5th edition Dash action and its bonus-action, ki, and spell-slot variants.
- Maddy Thorson and Noel Berry (Maddy Makes Games). (2018). Celeste, Source/Player/Player.cs. GitHub. Website Lines 75-80, 722-739, 1991-2011. Accessed 2026-10-24. Dash speed, duration and cooldown; the dash stock and its refill conditions.
- Kyle Hilliard (Game Informer). (2016). Seven Hyper Light Drifter Tips From Its Creators And Four From Us. Article Grab the chain dash upgrade first. Accessed 2026-10-24. The chain dash upgrade and the dash shop counter.
- RetroXP. It's new to me: Dragon Buster. Article Accessed 2026-10-24. That Dragon Buster (Namco, 1984) included the ability to dash; no mechanism detail.
- Mack Ashworth (GameRevolution). (2020). Hades Review | 'Supergiant's best game yet'. GameRevolution. Article Accessed 2026-10-24. Zagreus depends on dashing about the screen to avoid attacks, with invincibility frames.
- Hades Wiki. Wiki Greater Reflex; Greatest Reflex. Consecutive dashes and dash invulnerability in Hades.
- Luis Sánchez. (2015). Conoce la nueva clase de World of Warcraft: Legion. LevelUp. Article Accessed 2026-10-24. Fel Rush described as an instant attack that thrusts the demon hunter forward and deals damage.
- Warcraft Wiki. Wiki Fel Rush. The tooltip, distance, cooldown, patch date, and the second charge.
Cite this entry
- Permalink
- http://localhost:4321/abilities/dash
- Updated
- 2026-10-24
- Status
- Unverified, schema v20
- Licence
- CC BY 4.0
West, James, Jr. (2026). "Dash." Game Mechanic Compendium, updated 2026-10-24. http://localhost:4321/abilities/dash
BibTeX for every entry · JSON (id dash)