Blink

The user vanishes and reappears at a point within a short, bounded range, chosen or set by the game, without crossing the space between, so it can escape attacks or restraints or reach a ledge.

Also known as: Dimension Door, Misty Step, Blink Dagger, Shrouded Step, Teleport, Flash

Definition

Blink moves the user instantly over a short, bounded distance: the user disappears and reappears without occupying the space between, so nothing on the path can stop or strike it. The destination may be chosen, set by a fixed direction, or random, but lies within a stated range of the start. That bound excludes travel teleports, such as the Dungeons & Dragons Teleport spell, which works “regardless of the distance involved”, and Spacewar! hyperspace, which returns the ship anywhere on the screen. Dash crosses the intervening space. The timed defensive input belongs to parry and dodge, and the timer that often gates blink to cooldowns.

Behaviour

Delivery is self. Targeted forms name a destination: dictated coordinates in 1974, an aimed marker in Dishonored and Valorant, a visible space for Misty Step. Blizzard calls the Warden’s Blink “a line of sight teleport”. Uses include breaking melee contact, slipping restraints (World of Warcraft’s Mage Blink breaks “any bonds”), and reaching ledges. Counterplay targets timing rather than the path: a wind-up, a lockout after damage, or recovery after arrival.

Variations

  • Random blink (Greyhawk blink dogs; Advanced Dungeons & Dragons Blink): repeated short jumps in a random direction; the 1978 caster reappears 2 feet away each round and can be struck only by opponents able to hit both locations.
  • Targeted-point blink (Dishonored; Dungeons & Dragons, 5th edition; Valorant): the player aims a marker or picks a visible space.
  • Fixed-direction blink (Overwatch 2): Tracer teleports in the direction she is moving, close to dash.
  • Item blink (Dota 2): the Blink Dagger is bought, so any hero can carry it; enemy hero damage disables it for 3 seconds.
  • Delayed blink (Valorant): a channel before the teleport gives opponents time to react.

Gating

Tabletop forms use spell slots. Dimension Door is a 4th-level spell, so a 1974 caster has few per day; the 1978 rules add 7 segments of recovery, and the fifth edition moves the short form to a 2nd-level slot and a bonus action, combinable with an action. Diablo II charges mana and nothing else, so regeneration is the only rate limit. Warcraft III: The Frozen Throne pairs mana with a cooldown, Dota 2 uses a cooldown plus a damage lockout, and Dishonored draws on a mana bar refilled by elixirs. Valorant sells uses for round credits, tying the gate to the match economy. Over time the range narrows, from 36 inches of table scale to 30 feet for Misty Step, and the gate shifts from daily slots to cooldowns and charges.

History and provenance

The earliest documented use is Dimension Door in Dungeons & Dragons (1974), “a limited Teleport spell” whose user “always arrives exactly where he calls”. Spacewar! (1962) is an antecedent: J. M. Graetz describes hyperspace as a torpedo escape in which the ship reappears “somewhere else on the scope”, three times per player, with no bounded range. Greyhawk (1975) calls the blink dog’s limited teleportation “blinking”, and Advanced Dungeons & Dragons (1978) gave the name to a random-direction spell. Blizzard used it for the Warden in Warcraft III: The Frozen Throne (2003) and the World of Warcraft mage; Diablo II calls the behaviour Teleport. Earlier tabletop rules and targeted video forms before 2000 remain unsurveyed.

Notable examples

Notable examples, in chronological order. Notes describe how the ability behaves in each game; gating is what limits its use there; the latest reference is a widely played game from 2020 or later.
GameYearMediumGatingHow the ability behaves
Dungeons & Dragons
Gary Gygax and Dave Arneson (TSR)
1974Tabletop RPGSpell slotsDimension Door, a 4th-level magic-user spell described as "a limited Teleport", moves its subject up to 36 inches of table scale in any direction, including up or down; the caster dictates the displacement (12 upwards, 32 east) and arrival is exact, with no chance of misjudging.
Diablo II
Blizzard North
2000VideoManaThe Sorceress's Teleport, a Lightning skill, instantly moves her between two points within her immediate vicinity; Blizzard's expansion-era page gives a mana cost of 24 at skill level 1, falling by 1 per level, with no cooldown, so it serves both as an escape from melee and as a way past obstacles.
Warcraft III: The Frozen Throne
Blizzard Entertainment
2003VideoMana, CooldownThe Warden hero's Blink teleports her a short distance so she can move in and out of combat; Blizzard's hero page calls it a line-of-sight teleport and its strategy text pairs a mana cost with a 10-second cooldown.
EVE Online
CCP Games
2003VideoMana, CooldownThe Micro Jump Drive, a battleship module added in the Retribution release (2012), spools up for 12 seconds and then jumps the ship 100 km, with a 3-minute cooldown; it draws capacitor, and warp scramblers affect it.
World of Warcraft
Blizzard Entertainment
2004VideoMana, CooldownThe mage's Blink, a launch spell, "Teleports the caster to the targeted location, breaking free of any bonds that hold the Mage", per Blizzard's 2006 class page, and the strategy guide advises it when stopped "by nets, rooting, etc." to "hop out of harm's way". It costs mana, which the Improved Blink talent cuts by 25 or 50% from patch 3.0.2 (2008).
Dishonored
Arkane Studios (Bethesda Softworks)
2012VideoManaHolding the Blink button shows a targeting marker; releasing it moves the player to the marked nearby point, which can be a ledge or a higher place, and the move can be chained with a jump. The second level extends the range, and each use draws on a mana bar refilled by elixirs.
Dota 2
Valve
2013VideoCooldownBlink Dagger, an item bought for 2250 gold, teleports its carrier to a targeted point up to 1200 units away (a target beyond the limit gives a shorter 960-unit blink) on a 15-second cooldown, and cannot be used for 3 seconds after taking damage from an enemy hero; 2021 values.
Dungeons & Dragons, 5th edition
Wizards of the Coast
2014Tabletop RPGSpell slots, Action costMisty Step, a 2nd-level conjuration with a verbal component only, teleports the caster up to 30 feet to an unoccupied space the caster can see, as a bonus action. Dimension Door stays at 4th level as a full action with a 500-foot range.
Valorant Latest
Riot Games
2020VideoChargesOmen's Shrouded Step shows a range indicator; firing starts a brief channel, after which he teleports to the marked location. Uses are bought with round credits, and patch 4.04 (2022) cut the price from 150 to 100 and the pre-teleport delay from 1 second to 0.7.

Provenance

Earliest documented use: Dungeons & Dragons (1974), tabletop rpg. Confidence: medium. Dimension Door in Men & Magic (p. 27) is the earliest documented short, range-bounded self-teleport: "a limited Teleport spell" of up to 36 inches with exact arrival. Spacewar! (1962) hyperspace is an earlier instant escape jump, three per player, but the ship reappears anywhere on the screen, so under the bounded-range definition it is an antecedent. Earlier tabletop rules, including Chainmail (1971) and Blackmoor play, remain unsurveyed.

Sources

  1. Gary Gygax and Dave Arneson. (1974). Dungeons & Dragons, Volume 1, Men & Magic. Tactical Studies Rules. Rulebook p. 27, Dimension Door (4th-level Magic-User spell; spell table p. 21). Accessed 2026-10-24. Dimension Door as "a limited Teleport spell", 36-inch range in any direction, exact arrival; Teleport on p. 28 works regardless of distance.
  2. Gary Gygax. (1978). Advanced Dungeons & Dragons Players Handbook. TSR. Rulebook p. 72, Blink (3rd level); pp. 75-76, Dimension Door (4th level). Accessed 2026-10-24. The random-direction Blink spell, 2 feet each round, attackable only by opponents able to strike both locations; Dimension Door at 3 inches per level with 7 segments of recovery.
  3. Gary Gygax and Rob Kuntz. (1975). Dungeons & Dragons Supplement I: Greyhawk. TSR. Rulebook p. 38, Blink Dogs. Accessed 2026-10-24. Blink dogs teleport around opponents at random, and the text names the effect "blinking".
  4. J. M. Graetz. (1962). Spacewar! Real-Time Capability of the PDP-1. Paper DECUS Proceedings 1962, pp. 37-39, hyperspace paragraph. Accessed 2026-10-24. Hyperspace as an escape from torpedoes; the ship reappears somewhere else on the scope, three jumps per player. Transcription by Norbert Landsteiner.
  5. Blizzard Entertainment. (2003). Warcraft III: The Frozen Throne manual. Rulebook Night Elf section, New Night Elf Hero: Warden, Blink. Accessed 2026-10-24. Blink teleports the Warden a short distance, allowing her to move in and out of combat; dates the ability to the 2003 expansion.
  6. Blizzard Entertainment. (2004). Warden (Night Elf hero). Website Accessed 2026-10-24. Calls Blink a line-of-sight teleport; strategy text on its mana cost and 10-second cooldown. Wayback snapshot of 30 December 2004.
  7. Blizzard Entertainment. (2001). Sorceress Lightning Skills (Diablo II). Website Teleport. Accessed 2026-10-24. Teleport moves the Sorceress within her immediate vicinity for mana, 24 at skill level 1. Expansion-era page; 2000 launch values are unconfirmed.
  8. Blizzard Entertainment. (2006). Mage Spells (World of Warcraft). Website Blink. Accessed 2026-10-24. Blink teleports the caster to the targeted location, breaking free of any bonds that hold the mage.
  9. Arkane Studios (Bethesda Softworks). (2012). Dishonored PC Game Manual. Rulebook Powers section, Blink. Accessed 2026-10-24. Aim-and-release targeting, ledges and higher places, increased range at level two, and teleporting from cover to cover.
  10. Wizards of the Coast. (2016). System Reference Document 5.1. Rulebook Spell Descriptions, Misty Step (p. 165), Dimension Door (p. 135). Accessed 2026-10-24. Misty Step as a bonus-action, 30-foot teleport to a visible unoccupied space; the rules date from the 2014 edition.
  11. EarlyGame (Sport1). (2021). Dota 2 Item Guide: Blink Dagger. Article Accessed 2026-10-24. Price, 1200-unit range, 960-unit penalty blink, 15-second cooldown, and 3-second damage lockout as of April 2021. In German.
  12. Riot Games. Omen (agent page). Website Shrouded Step. Accessed 2026-10-24. Shrouded Step as a brief channel followed by a teleport to the marked location.
  13. Shacknews. (2022). Valorant update 4.04 patch notes. Article Accessed 2026-10-24. Shrouded Step price cut from 150 to 100 credits and pre-teleport delay from 1 second to 0.7.
  14. Blizzard Entertainment. Tracer (hero page). Website Accessed 2026-10-24. Blink described as a teleport in the direction the hero is moving, held as charges.
  15. Michael Lummis and Danielle Vanderlip. (2004). World of Warcraft: Official Strategy Guide. BradyGames. Book Mage chapter, Arcane advice (Blink). Accessed 2026-10-24. Blink as an escape from nets and roots.
  16. Blizzard Entertainment. (2008). World of Warcraft patch notes (3.0.2 and 3.0.3). Website Mage, Improved Blink. Accessed 2026-10-24. Improved Blink also reducing the mana cost of Blink by 25 or 50%.
  17. CCP Games. (2012). Patch Notes for Retribution. Website Micro Jump Drive. Accessed 2026-10-28. The Micro Jump Drive: spool-up 12 seconds, a 100 km jump, a 3-minute cooldown, battleships only, affected by warp scramblers, and no capacitor use while scrambled.

Cite this entry

Permalink
http://localhost:4321/abilities/blink
Updated
2026-10-28
Status
Verified, schema v20
Licence
CC BY 4.0

West, James, Jr. (2026). "Blink." Game Mechanic Compendium, updated 2026-10-28. http://localhost:4321/abilities/blink

BibTeX for every entry · JSON (id blink)